|
Post by Vice on Jun 4, 2006 14:49:44 GMT -5
Depends on how long the person has been dead and wether or not you use the open end or the pad of the finger.
|
|
|
Post by Kitty on Jun 4, 2006 14:51:40 GMT -5
True, and if the person is immune or not..
|
|
Jack
Alive
If you hear a sound, you're dead already.
Posts: 35
|
Post by Jack on Jun 24, 2006 2:45:50 GMT -5
The only thing that I have to say is this: Why not just shoot the locked doors with a shotgun. The burst pellets would rip it to hell. And as for those stone doors and whatnot, use a grenade.
In RE 2, why is it easy to kill a room of zombies with a pistol when the cop on the roof couldn't stop 3 of them with an MP5? You know, the one the chopper fell on?
Why are there grenade rounds and crossbow bolts everywhere?
Why is Umbrella so powerful if they have people like the Ashfords running it?
Why can you find weapons like RPGs and Grenade Launchers in the police station but no MP5s or M16s? I know that most Police Stations, especially small Midwestern ones wouldn't have that kind of artillery and then no standard issue weapons.
Why can't you take the bullets off of the dead cops? They gotta have something on them.
How do you get killed by a zombie? They move like a half a mile an hour. You could out run them with only one leg.
Why do all of the characters suffer that special piece of situational retardation. The Clair/Leon/Irons/dead girl on the table thing kinda points this out. He obviously killed her, and is a psycho with a revolver. It's not that complicated.
Why does RE2 have a Spark Shot Rifle but nothing even remotely automatic aside from the MAC 10?
And this is the best one:
How does Birkin slime his way from where he was killed at the end of RE2, down that elevator, through all of the corridors, to the train, and then on it, with noone noticing. It seriously can't be moving all that fast. I mean, it's a puddle of goo. How does that work out?
|
|