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Post by Lunapocalypse on Jul 15, 2011 0:25:25 GMT -5
Announcement: Superhumans are now allowed Sanctum within RERPG. Players, you can now create Superhuman characters for acceptance. This comes as a privelege rather than a right; if it doesn't work out as everyone theorizes then once again Supers will return to the dark ages. Firstly, onto the criteria required to creating a Superhuman: 1.) You must be a member of RERPG for 4 months. 2.) You must have a post count of 250. 3.) You must have 3 human characters. Superhumans character template: Some guidelines of what Supers can NOT do: - Fly - Perform magic (i.e. pyrokenisis, telekenisis, 'enter power here'kenisis). - Read minds - Teleport (Guidelines likely subject to change on the event of some otherworldly power being made in a character profile.) And amongst all this is one final announcement. The high caliber ban has been lifted. Folks @ staff. Remind me if I forgot anything. A copy of these rules and guides can be found in the Characters & Rules board. Have fun.
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Post by .Merios on Jul 15, 2011 2:51:20 GMT -5
No tentacles, no telepathy, no super-duper speed (wesker-blink), no controlling of other characters or major enemies of any kind without staff approval (enemies, characters will never ever be controlled).
More to come whenever we start seeing people posting ridiculous powers. Keep in mind this IS a privilege, don't abuse it. It took a lot of convincing and a lot of time to plan this out, and it's sort of in a testing phase.
Mods will be looking at the profiles and scrutinizing every tiny detail, so be aware.
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Post by NotAvailable on Jul 15, 2011 3:12:48 GMT -5
Make sure the ones that create a monster use their monster. -_-;; I mean if it's gotta be a qualification, then they should use it. Not pull one out their arses and then shoot straight for their Super Human. Somehow, that'd tick me off.
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Post by .Merios on Jul 15, 2011 4:09:16 GMT -5
There are still so many rules to be made and exceptions to be made if weaknesses are appropriate. We'll see in the coming weeks how this goes down, these rules are definitely subject to change. Whether they will or not is another story.
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Post by Lunapocalypse on Jul 15, 2011 7:23:04 GMT -5
Fine. Before this explodes into rediculous diatribes I'll remove the monster requirement.
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Post by KR0R1C on Jul 15, 2011 11:47:32 GMT -5
yay!!! finally!!! I need to kick my character into overdrive now!!! :-D
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Post by Lunapocalypse on Jul 15, 2011 12:53:17 GMT -5
You should post in Lincoln Park first.
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Post by KR0R1C on Jul 15, 2011 13:19:45 GMT -5
I would but the epicness of the previous post deserves more attention than my phone can provide. our computers and phone lines aren't working. :-\
I have been daydreaming about my upcoming super tho. I'm trying to come up with a. good background. after that I think the rest will fall into place.
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Post by .Merios on Jul 15, 2011 13:54:56 GMT -5
Another thing, Miles; supers need to have a good reason why they're super. Virally, scientifically and storyline-wise. It's gotta be there, just has to.
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Post by Rhinn on Jul 15, 2011 14:56:37 GMT -5
How many supers can we have? I'm working on one that is a sub super human but I have an idea for another.
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Post by .Merios on Jul 15, 2011 16:08:47 GMT -5
1 super.
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Post by Rhinn on Jul 15, 2011 16:13:23 GMT -5
Cool. I'll go with my first one.. a sub-par super, if that makes sense.
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Post by .Merios on Jul 15, 2011 17:47:22 GMT -5
Rhinn, i'll post here. They're not "superheros" they're "superhumans". Advanced humanity, evolved in some sort of realistic way.
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Post by Rhinn on Jul 15, 2011 18:04:12 GMT -5
My bad, I meant that, my fingers just typed something else. I know this is a new thing, but would someone be able to give me examples of mental powers that might be allowed? My character's weaknesses are physical so I was wanting to up her mental capacity.
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