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Post by Dragnoxz on Oct 18, 2015 23:06:00 GMT -5
Has anyone here read the novels from book 1-to-5, by SD Perry ?
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Post by Escachick357 on Oct 19, 2015 0:00:46 GMT -5
I actually own copies of all the novels. When I first read them, I thought they were very well written, excluding the original novels (books 2 and 4) which were both quite boring actually. Unfortunately, now that I recent reread them, I think that the author should have done a little bit more research before writing the series. If she were to continue the series, she would not be able to continue with RE4 because it wouldn't make sense. If you could look passed some of the minor details, the ones based upon the games themselves are actually pretty interesting. My favorite is "City of the Dead" which is based off RE2.
By the way, there are actually 0-6 books. I say 0 because the author made a RE0 book, which was very well written.
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Post by JDrew25 on Oct 19, 2015 13:43:08 GMT -5
I recently got them and read all five, was considering trying to pick up some of the other books they have made since these came out in the 90's. Would you recommend any?
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Post by Escachick357 on Oct 19, 2015 22:54:56 GMT -5
There are technically seven books in the series. I would recommend the novels based upon the games. Those are Zero Hour (RE0), The Umbrella Chronicles (RE1, the original not the remake), City of the Dead (RE2), Nemesis(RE3), and Code Veronica (RE:CVX). My personal favorite is City of the Dead, but my sister loves Zero Hour.
I would stay away from the other two books. For some reason, the author shows extreme favor for Rebecca and her original characters are very bland.
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Post by Dragnoxz on Oct 20, 2015 23:41:23 GMT -5
I think book 2 gave Rebeca's character a chance to have some spot light, and in book 4 wit that a**hole inane psycho Reston, Rebeca and Clare ended up being like friends. It also gave an idea into the personalities of the characters. Jill ended up being a b*tch, but still is a cool b*tch, a daddy's girl, lol. Book 2 and 4 were interesting to me because they were not games, they were off shoots of the authors imagination.
Now, about the actual Resident Evil creators. I realize they didn't know much about the US Geography, so the town they chose resembles more of a Japanese style town, with lots of underground things and lots of Japanese type fixtures. Of course, it originated from Japanese imaginations, but dang it is cool. They will need to actually find a way to make the story lines more official, because in the books, Bravo team went out and shortly after Alpha team got word the chopper was going down, and they were in the air looking for Bravo within an hour of Bravo taking off. The books and the original game say the town or city's population was much lower than other sources. 10,000 or so was in the book from what I remember, yet other sources put it at 100,000 or so. In the book, it is around 9 hour drive from New York City. Some sources say it is in the Rockey's, others Appalachians. The way the trees are and the rolling hills mountains in the game looks allot like Appalachians. Chattanooga is surrounded by hills and small mountains, and has a railway passing by, and roads bypassing it, but no trolley (other than the incline railroad). I marked best spot in google Earth where the fictional Raccoon would be, based on rivers and mountain types and forest coverage and density. A city like Raccoon would be perfect, with outskirt areas where a mansion could be, and a man made lake could be, all in a secluded valley. A city didn't have to be at the site of coordinates, as long as the geographic features matched well with what images we have of Raccoon area. (Now I want to make a virtual city there, lol).
So we got population numbers, geographic location, flawed timelines all over, and well, paradoxes in general. It is a perfect role play atmosphere, because it allows us to be creative and write our own stories and versions. I honestly don't think the makers care if there are paradoxes, as long as they got new games and movies coming out and are selling it all, lol.
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Post by JDrew25 on Oct 26, 2015 16:09:49 GMT -5
I never read Zero Hour. I need to find that in English, which means it comes from New Zealand. All my English books come from there.
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Post by Winters on Oct 27, 2015 1:32:22 GMT -5
Hm. I always favored RE0 for Rebecca and Billy. It was the best plot developement. Solid, doesnt need a sequel. Im happy not knowing what happened to them, and just using my imagination. It seemed every single other character has stuff after Raccoon City. Ill have to check out these books, mainly Zero Hour. Even though I dont read. Which is strange considering I read all the time here on RERPG. Some of Nomads posts used to be like mini novels, hah.
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Post by JDrew25 on Oct 27, 2015 13:25:46 GMT -5
Well I guess I will be adding a few books onto my list.
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Post by Dragnoxz on Oct 27, 2015 21:15:26 GMT -5
Ok, when I get the books again, I will get them and read them , but this time I will read Zero first. And book 2 and 4 have Rebeca also. Apparently she works close with one of the other characters, but I don't want to give too much, if you are going to read them. I found some parts to be funny. The personalities of the characters come out.
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Post by Lunapocalypse on Nov 3, 2015 21:04:32 GMT -5
Caliban Cove is quite enjoyable although it is likely polarizing among fans, granted I read it years ago and might think differently of it now. Perry was certainly given a ton of freedom in the novel realm. If Capcom operated the same way back then as they do now I doubt we would even have the books, which might explain why no more have been written even by another author.
What's most entertaining about the novels is when Perry takes convoluted puzzles from the games and simplifies them with common sense. E.g. the capsule Billy and Rebecca pick up and need to find some stupid silicone remover. In the book Billy stomps on the capsule to crack it open.
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Post by Dragnoxz on Nov 3, 2015 22:34:37 GMT -5
I never got to read the book 0, but yes, I like it because it made is so much more realistic and the puzzles that were there were used by those who would actually have known about them, otherwise those who didn't know would probably have died, or got trapped, or something. The stupid key's, the hidden passages, things like that the characters we played would not have really known about. We had to go through the entire area, but in the books the characters went their own different ways.
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Post by JDrew25 on Nov 12, 2015 13:44:04 GMT -5
What was the problem with Caliban Cove? I enjoyed it, had to read it over a second time though.
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Post by Dragnoxz on Nov 13, 2015 11:46:06 GMT -5
Caliban Cove I liked, because I visualized the situation. They got word of things, investigated, and found some dude had screwed it all up. I don't get why Umbrella has to have lots of underground things, but I like the style.
SD Perry basically decided to write from her own imagination a Resident Evil situation, not based on the games, and Caliban Cove and Underworld were the end products. I can't say I like or don't like an of them. I found errors, but I used my imagination to correct the errors.
I like Caliban Cove because it reminds me of espionage, and the survival from conspiracy or cover up sense, and the mystery and story the unfolds. Readers almost form a sense of a bond with the characters, because the author brings out a sense of humor and personality in them all.
So like, what did you like about Caliban Cove ? (I also read it twice).
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