|
Post by thechosen1 on Apr 23, 2018 7:16:02 GMT -5
I was an old member from about 2006. Is there anyone still here?
|
|
|
Post by Dragnoxz on Apr 24, 2018 10:02:53 GMT -5
You can check the times do when folks have appeared. I simply scavenging for role play stories to lead.
|
|
|
Post by Umbrella Inc on Apr 24, 2018 13:05:34 GMT -5
I joined this board in these days but i am not sure about it's activity
|
|
|
Post by Dragnoxz on Apr 25, 2018 8:47:20 GMT -5
WE, are the activity, and it is up to us how active it stays.
Want to start a simple role play ?
|
|
|
Post by Umbrella Inc on Apr 25, 2018 11:12:29 GMT -5
Of course. But my character didn't accepted by the moderators yet...
|
|
|
Post by thechosen1 on Apr 25, 2018 12:59:14 GMT -5
I too need to submit a character. Once I do I'll be happy to join an RP.
|
|
|
Post by Umbrella Inc on Apr 25, 2018 19:31:16 GMT -5
I think there is no active RP here now but we can start a new one...
|
|
|
Post by Dragnoxz on Apr 27, 2018 6:03:04 GMT -5
We can always just do our own in the creative area. I don't mind leading it, if you all want.
Do you like high action like resident evil 5 (or 6), or old school survival horror like PS-1 resident evil up to 3 and survivor (or PS-2 like Code: V or outbreak) ?
Anything past 6, and I'm not familiar with. I am familiar with the books by Stephany D. Perry, but I am not 100 % on Zero. And we probably would be doing our own thing based on the timeline. And I usually give the option for live or die. All character in raccoon usually die, unless we mess with dimensional travel and incorporate things from the VR-World, as with some of the role plays I've lead before. Of course, death is not always a bad thing. If anyone was brains enough I'd have some surprises, lol.
|
|
|
Post by Umbrella Inc on Apr 27, 2018 7:07:38 GMT -5
I don't like Re 6 but it doesn't matter for me. I am ok with everything. But my fav is survival horror genre....
|
|
|
Post by Dragnoxz on Apr 27, 2018 10:46:08 GMT -5
Ay, shall we all go together ? If so, let's see what our long ago member friend is up for. Also, check out some of the role play styles we have been doing, mostly 1 on 1 players, or 1 on 2 players (one game master and one player or one game master and two players). The Shadowrun one is a game master and two players. Here is a link: residentevil9.proboards.com/board/112/creative-roleplay
|
|
|
Post by Umbrella Inc on Apr 27, 2018 12:11:21 GMT -5
I am ready. But i think we must wait for the other friend
|
|
|
Post by wowethangreatmoves on Apr 28, 2018 5:41:53 GMT -5
I’m interested in joining. It’s Kyle btw, Dragnoxz.
|
|
|
Post by Dragnoxz on Apr 28, 2018 7:12:35 GMT -5
Ay, so, if we do all do this, we might have 4 of us in a role play, but we will need a way to put someone in a bubble just in case they don't respond.
So, shall we go hardcore ? If so, I encourage you all to look at some of the role plays in the creative area that I e game mastered so you all have an idea of how we sort of been doing this, at least when I've game mastered.
We usually maintain hardcore realistic situations, and if you need or just want more graphics and details of a setting or surrounding I can provide things to the point you can experience the atmosphere and basic human body functions.
Basically, a game master or DM provides the universe, and when you get a headache or get sick or tired or whatever. As players, you basically enact or play the role of your character, and in some cases, you, to the best of your ability and with the added hinderances that are provided.
So, if a game master says the following:
DM: "You slipped on moist concrete when you veered to avoid the zombie while sprinting, and you bumped your head. You now are disoriented and your head hurts and you don't know the physical damage caused by the impact, but you know your vision is blurred and your teeth clapped together on impact. You are now on the ground, vulnerable with a zombie two feet from you about to fall to their knees to eat you."
At that point, your character would have blurred vision, a headache, and would have an area unchecked for wounds. In addition to that, you are vulnerable. You pretend you are that character, and in a realistic situation, the natural response would be to check your wounds by touching the impact area. There is no thinking, that zombie is right there about to grab and tear into you. You could check, or could roll away from it and continue to run from it and check damage later. But, you won't be told that. The quoted area is what would be presented, and the player would need to respond with their next move based on the most immediate thing to do.
I don't know about you, but I'd immediately roll out of the way, put my back against nearest wall for leverage and kick that sucker, make it fall to disorient it and then roll to my feet and run to stager away, but not too fast, cause ya never know what is around the corner, lol.
The other option would be to check the wound, get info, and that zombie would fall to grab you and being on the ground already the zombie would easily dig in, and you'd be significantly infected.
Before role playing, we can discuss things, what to look for, sort of do a minor training, but once the role play is active, nothing you learn after the role play can be used to your advantage. This benefits your experience, so if you don't want to rob yourself of a realistic situation by consulting wiki's or stuff, pay hardcore legit, lol.
Also, I write allot. Sorry. But also, there is already a role play up that no one has gone into play in, but I ask, would you all like to do this with the current knowledge you have now, or to go through some sort of training or briefing before ? That way we can get you up to speed on what to be cautious about.
Here is a minor test question. What would be the primary cause that so many end up as zombies in the beginning of the outbreak in Raccoon City ?
Here is a two word hint: "Dear, Dracula."
|
|
|
Post by Umbrella Inc on Apr 28, 2018 12:13:19 GMT -5
Okay then. What will we do now ?
|
|
|
Post by Dragnoxz on Apr 28, 2018 17:29:18 GMT -5
I presented some questions, though I think you prefer survival horror. I am not sure if you want to go hardcore or to have your character survive. We are waiting on the others to respond.
Hardcore 99% die, cause of lack of resident evil realm understanding. One can know the games and all, but to know the science behind things is different. Training would benefit folks allot, but not ensure survivability. You'd have to cheat to survive, or just be lucky and good at the same time, like most of the game or story characters, lol.
|
|